
(More on that in controls.) It works, and it certainly breaks up the possible monotony of shooting, but it’s a little too slow and “cinematic” for my tastes. Though Naughty Dawg tries their best to disguise it, the melee is a button-mashing frenzy. And naturally, you can always mix up the shooting with some classic melee attacks. Before Uncharted 4, I decided to play Uncharted 3: Drake's Deception to catch up.
Uncharted 3 game controls full#
Of course, you won’t be able to avoid all or even most shootouts in their entirety, but you can take out quite a few enemies in this fashion before the shooting begins. Uncharted 3: Drake's Deception Full Gameplay Walkthrough. It’s a lot of fun to avoid instigating a long shootout just by sneaking up behind guys and snappin’ their necks. Believe it or not, stealth is a very big part of combat. For all other attacks Triangle worked just fine for me and i could kill talbot in a matter of 3-5 minutes. If talbot smashes you on the ground Press SQUARE repeatedly -> he will knock talbot with his on head. It certainly isn’t broken, though, so you’re still left with a quality experience, even if cover shooters aren’t your favorite. If your hanging off the cliff Press TRIANGLE repeatedly -> he will grab talbots leg. To some, it might be ever so slightly tedious, but I thought it was fun. In fact, most shootouts involve little more than ducking in and out of cover and shooting at bad dudes. Expect to be ducking behind cover quite a bit. The gunfights are like Call of Duty in a third-person perspective. The shooting system isn’t perfect, but it works well enough to still be fun. Gun-based combat, the third major tier of gameplay, is just as prevalent as platforming in Uncharted 2. And even if you hate the puzzles, at least there aren’t very many of ‘em. What makes it even better is that the puzzles often involve extensive platforming, which, as I’ve established, is one of the game’s strong suits. If you’re someone like me who can’t follow video game logic worth a dime, you’ll still be able to decipher the puzzles in Uncharted 2 with relative ease. The puzzles aren’t too terribly demanding either. Rather than running into a quick puzzle at every turn, the puzzles are pretty lengthy and not too frequent. However, I quite enjoy the way that Uncharted 2 presents puzzle-solving.


My patience for beating difficult, skill-based levels is unlimited my patience for thinking through tough puzzles is practically nonexistent. Full disclosure: I’ve never been a big fan of puzzles in video games. While it’s certainly nowhere near as prevalent as jumping and climbing, it is still something you’ll encounter a bit. Another main tier of the gameplay in Uncharted 2 is, like I said, puzzle solving.
